Enhance the site so that visitors can directly interact with it or among each other, enabling things like user-generated content, comments, voting, chat, or forms for data collection and interaction.

Game Character Node

The Game Character Node module provides a structure and API for Game Character nodes
on your site. You can set one or more node types to be Game Character types

Userpoints Login

Userpoints Login allows users to earn a specified number of points for each login. We also specify a minimum time interval between logins that must be exceeded for these points to be earned.

Tetris

Plays the game 'Tetris'. The tetris images and background can be themed to your site. The game is javascript (original javascript script by Joan Alba Maldonado) based and is a block.

Game Utility Calendar

This module, still in development, will be a gaming utility that will offer in-game calendars, particularly suitable for RPG's, easily handling dates from medieval times to the distant future.

Game Utility Clock

Game clocks may be used for various purposes, such as keeping an in-game calendar, tracking game effects and events, and limiting characters to acting at a slower pace suitable for a web-based game.

You may view all active game clocks from the Game Clock administration page, as well as create new clocks there. Additionally, you can create new game clocks programmatically with the API provided with the Game Clock module.

To do so, you would create a game clock array as follows:

<?php
$state = array(
'name' => $name, // A unique machine-name.
'title' => $title, // A human-readable title.
'type' => $type, // An optional string. Some modules may act only
// on events by clocks of a certain type.
'status' => $status, // If TRUE, then the clock will begin started.
// If FALSE it begins paused. Defaults to FALSE.
'turn' => $turn, // The current turn to begin the clock.
// Defaults to 0.
'increment' => $increment, // How many seconds before incrementing to the
// next turn. Defaults to 0 (never; must be
// manually incremented).
'block' => $block, // If TRUE, then a block displaying this clock's

Tapatio

hackbloc.org - exploit code, not people

Enable users to leverage a drupal system as a front end to twitter.com (and other sources in the future) allowing them to use drupal as a hub for message aggregation, moderation, and dispatching.

FEATURES
============================================
* Operators, users with access to the drupal system, associate twitter accounts with organic groups. All tweets from followers of those accounts will automatically get pulled into the drupal system as nodes.

* Communications moderation
Operators will then add and moderate posts, voteing on them (automatically dispatching at a configureable value), specifying priority levels, associating with other groups (twitter accounts), marking as a duplicate of another post, and dispatching.

* Detailed search / display interface
Operators also have the abilty of searching for nodes by minutes since last recieved, wether or not the node has been dispatched, the current vote level, and wether or not the node has been prioritized.

* SMS Dispatching through twitter
After a operator deems that a node is valid (ie. it has been verified by an alternate source, it has been assigned a SMS message, and it has been associated with a group) he or she can dispatch it. This is essentially posting the sms message of the node as a tweet for each twitter account (group) that is associated with the node.

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