Enhance the site so that visitors can directly interact with it or among each other, enabling things like user-generated content, comments, voting, chat, or forms for data collection and interaction.

Connect IV Game

Plays the game 'Connect Four' where you play against the computer. The aim of the game is to get four pieces in a row either diagonally or horizontally.

Criteria Rating

Criteria Rating

Rate Content by custom criterias.
This could be useful when you need to want to give a node rates on more criteria.

Flag

Flag Demo Screenshot

Flag is a flexible flagging system that is completely customizable by the administrator. Using this module, the site administrator can provide any number of flags for nodes, comments, users, and any other type of entity. Some possibilities include bookmarks, marking important, friends, or flag as offensive. With extensive views integration, you can create custom lists of popular content or keep tabs on important content.

Flags may be per-user, meaning that each user can mark an item individually, or global, meaning that the item is either marked or it is not marked, and any user who changes that changes it for everyone.

In this way, additional flags (similar to published and sticky) can be put on nodes, or other items, and dealt with by the system however the administration likes.

Node badges

This module allows badges to be assigned to nodes.

5 Second Game

The engine for 5 Second Game is built on a Rock-Scissors-Paper concept. There are three stats, corresponding to that, and everything modifies that: character classes, skills, combat, etc. It is meant to be a fast paced, easy to grasp, infinitely extensible game.

The game is designed to be fit into an embeddable widget, so that users may post the game in a blog or other page, allowing others to quickly and easily play the game. A widget may highlight that user's character, challenging all takers.

The game lends itself well to guilds and the like as well, which are also built into the system. Characters may belong to one or more guilds, which govern themselves as desired by their players. The system honors the guilds' wishes, so that characters belonging to a specific user-formed guild might gain certain bonuses (or suffer penalties) according to the guild charters.

Additionally, servers may choose to allow characters to migrate between certain other servers. The character may be "translated" during migration, so that world/genre integrity is maintained (if desired). However, the simplicity of the system lends itself easily to that, if an administrator doesn't mind a gun-toting sheriff to arrive at the scene of a medieval tournament, or conversely if the player of a high elf wizard doesn't mind being translated to a nanobotic engineer on a space station.

You can play the game at http://5secondgame.com to see it in action (once it's built...)

Similar Nodes

This module provides a way to find similar nodes by taxonomy using views.

Features:

  • Weighting by vocabulary - Say you have two vocabularies on a movie site "Genre" and "Community Tags", the latter being a free tagging taxonomy. With this module, you can give Genre a weight of 10 and Community tags a weight of 1. Which means that if I'm looking at "Meet the Parents", I'm most likely to see a list of similar Romantic Comedies like "Sleepless in Seattle" and "French Kiss" with something like "Taxi" or "The Godfather II" coming lower in the list, because someone tagged both "Robert De niro"
  • Sorting - Sorts by weight... pretty simple
  • Filtering - I want to see only those with a weight higher than 15... this is a little arbitrary, and you are better off using the pager / limiting results, but it does work - Actually, doesn't. I tried to hack around views not letting me mess with the count query, but just couldn't get a HAVING in there... Oh well.

Usage:

  1. Install the module (duh)
  2. Go to admin/settings/similarnodes
  3. Set the weight for each taxonomy
  4. Now create a view, add the argument "SimilarNodes: Source Node Id" - You need this to make it work
  5. Add the field SimilarNodes: Weight

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