Enhance the site so that visitors can directly interact with it or among each other, enabling things like user-generated content, comments, voting, chat, or forms for data collection and interaction.

Gallery Assist Comments

GAC display comments.

Gallery Assist Comments (GAC) extends the Gallery Assist (GA) module with the comment functionality for gallery items.

In other words. GAC allows to comment gallery items.

The GAC functionality is not the standard comment function - implemented from the core comments.

GAC uses a simple comment feature.

Features

  • The comment function is different configurable for each GA content type.
  • Allow user settings.
    With this option it is possible to configure the comment function for every gallery.
    Possible options:
    - Allow nothing
    - Allow enable/disable option
    - Allow all settings
  • Configurable comment form:
    - Form position; Above, below, above and below.
    - Nature of the display of the form; No styling, collapsible, collapsed or simple popup.
  • Use extra input formats.
    For different content types can be used different Input formats.
  • Configurable character counter:
    - Count down or count up
    - Count lenght
  • Configurable comment order
    - Date - newest first
    - Date - oldest first
  • Command links for comments with respect to the current user's access permissions:
    - unpublish/publish
    - delete
  • GAC is fully RTL compatible.
  • Highly themeable.

Fizzbin

Fizzbin is a collection of mostly demonstration modules that allow for arbitrarily weird behavior rules.

Game Utilities: Object

The Game Utilities: Object module provides a structure and API for Game Objects
on your site. It defines the GameObject class that can be used to build other
object types suitable for many games, such as Swords, Trolls, and other items.

INSTALLATION
============

1. Copy the files to your sites/SITENAME/modules directory.
Or, alternatively, to your sites/all/modules directory.

2. Enable the Game Utilities: Object module at admin/build/modules.

3. You can configure Game Objects at admin/settings/game_object.

4. Set any required permissions at admin/user/permissions.

Developer's API
===============

The base class will take care of saving any attributes stored on the object.
To use, you need to reference any such attributes with $object->get($attribute)
and $object->set($attribute, $value), unless the class specially defines or
overrides a function for accessing them, such as $object->get_name() or
$object->set_location($value).

As long as you access attributes with those methods, objects will be automatically updated as necessary on object destruction, unless it's been deleted. Additionally, this allows for specific overrides, such as allowing an object class to respond to a new setting.

Please see the module code for more documentation.

TODO
====
* Create an example class or three extending the basic GameObject class.

Flag Page

This is a simple module that uses the Flag module API to add an additional flag type to allow you to flag pages so you can bookmark any URL on your site i

Reference Links

"Reference Links" allows custom Urls to be attached to nodes. Its use is seen basically for documentation pages on a site.

This module allows users to add links (internal or external) to nodes, that can provide further information about the current node. The important thing is that Users need NOT have edit permissions for the node. You can allow users with non-edit permissions to add/attach new links to nodes, when the page is being viewed normally.

Moreover, authorized users can also rate the links (this module uses Voting API for the rating part), and links are always shown in decreasing order of their average rating. All actions are performed via Ajax, and no page refresh is required.

If I try to summarize it, this module can provide a References/See also/Bibliography kind of links for nodes. You can control which content types you want the urls to be attached to.

Starting with version 6.x-1.2, the module now supports configurable Voting widgets. You can currently choose between a Star Rating widget (similar to the 5-star module), or an Up/Down Rating widget (similar to the 1-Plus module). More configuration options like allowing users to change votes is also supported now.

An online demo for this module is now available here.

Game Utilities: Quest

INTRODUCTION AND INITIAL DESIGN GOALS
=====================================

The Game Utilities: Quest module provides a structure and API for Game Quest
nodes on your site. You can set one or more node types to be Game Quest types
from the Game quests administration page, at admin/settings/game_quest. At that
point, any nodes of that type will be set as game quests.

By itself, this API currently does little more. However, it may be used in
conjunction with other modules. See the project page for other modules
currently using the Game Quest API.

INSTALLATION
============

1. Copy the files to your sites/SITENAME/modules directory.
Or, alternatively, to your sites/all/modules directory.

2. Enable the Game Utilities: Quest module at admin/build/modules.

3. You can configure Game Quests at admin/settings/game_quest.
Make sure to enable at least one game quest node type from this page.

4. Set any required permissions at admin/user/permissions.

5. To create a quest, head to node/add/[node-type].

DEVELOPER'S API
===============

Game quests are associated to characters by using objects of the game_quest
class. This class takes care of automatically reading and writing from the
database using the constructor and destructor. Note that this module will
automatically interface with the Game Utilities: Character module, so that if

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