Hello
I am in the process to convert a mmorpg homepage to drupal.
All is going nice so far, but now i think i hit a system limitation of Drupal compared to the "standard class" CMS like Joomla, Zikula and other.
This limitation is related to "bind comments (or other core features) to dynamic pages or external data".
There are some threads related to this topic:
http://drupal.org/node/212979
http://drupal.org/node/229157
http://drupal.org/node/204801
http://drupal.org/node/112983
Let me explain what it means:
In short word, when i understand right, drupal is defining "content" as "base type" node. When drupal is loading
up, it calls a row of hooks which calls and binds their core and modules to that content. Content are identified
by its node ID, which is presented usualy by an unique integer. That node content can be defined in nearly any way, but i has to be part of of the drupal data base and must be stored there in the node db part.
Lets call this behaviour "early binding" when it comes to comments, rating or other things you enable (bind) to
content.
Now, here is the problem. Because there is of course other "forms" of content.
For us, as mmorpg, we have a big data base of any kind of content. Items, players, quests... They all are of
course not organized as nodes or any drupal native content and doing it is no option in any way.