The Memory-Level module of the EthifyGame provides a memory-card view with a
default image. Clicking a card will open a lighbox with a node-content,
which can be flagged with either "Done", "ToDo" or "Ignore". Once one of these
Buttons are clicked, the memory-card is marked as played and you will see a
specific image on the card. If enough cards are played, the next level will
be activated.
The Memory-Level will throw an event, either if the player hit one of the
buttons "Done", "ToDo" or "Ignore", or if the level is completed. Therefore
other modules can react on these events.
Functionality
multiple memory-cards (own content-type)
a view with random memory-cards
executes an event "level done"
executes an event "Card Done", "Card ToDo" or "Card Ignore"
Debug mode for administrator (flag/unflag cards)
Configureable amount of cards to play to finish level
The Questionary-Level module of the EthifyGame provides up to 10 configurable
questions, which can be answered with yes or no. This level only allowes the
correct answer, which is configureable in the admin settings.
The Questionary-Level will also throw an event, if the level is done. Therefore
other modules can react on these events.
If the level is completed, the user is not able to change the answers (but the
user can still access the questions-page).
HTML Email Template enables alternative node templates specifically for HTML emails, and creates a new tab on nodes for previewing and getting HTML source for emails, with permissions control.
This is the implementation of the views carousel at the California Institute of the Arts (currently the module name is views_carousel though this may change to have the name 'marquee' in it.