Closed (duplicate)
Project:
farmOS
Version:
7.x-1.x-dev
Component:
Farm Areas
Priority:
Normal
Category:
Feature request
Assigned:
Unassigned
Reporter:
Created:
9 Dec 2014 at 14:56 UTC
Updated:
18 Dec 2017 at 14:05 UTC
Jump to comment: Most recent
Comments
Comment #1
m.stentaHow about "Wild" as the name?
Comment #2
BruceDawson commentedSome more:
Although, it might make sense for this to be heirarchaial (sp). For instance:
Structures > Buildings, Structures > Shed, Structures > Windmill, Structures > Silo > pit, Structures > Silo > vertical, Structures > Silo > blocked area.
Another thing to consider: attributes of Areas (or more probably: structures), like power, water, septic, ...
Although those might be better under a "system" arrangement (that shares items with other entities). For example: water system, power system, ... And the various "areas/buildings/..." would have relations back to the system its attached to.
One of the things that just came up on our farm is that we have to alter a "water system", and it would be good to know where we put the pipes, power, ... -- basically: where the trench is.
Comment #3
m.stentaAh yea - in my mind, that all points to #2363393: Make "Area" into a type of Farm Asset. Basically, we've outgrown the usefulness of representing "areas" as taxonomy terms. They really should be managed as assets like everything else. That would allow some semi-duplicate code to be combined... and make a whole lot more record keeping available on areas themselves. Still some details to figure out too...
Comment #4
m.stentaAll farmOS repositories have been merged into the farmOS distribution (see #2876992: Merge farmOS repositories into drupal.org/project/farm). I'm going through and moving all open issues from the various project issue queues to the central queue now...
Comment #5
m.stentaI created a new meta discussion about area types. Let's focus all attention on new area types over there. Closing this as a duplicate to move discussion over there...
#2931505: [META] Discussion: Area Types