Closed (fixed)
Project:
Chessboard Renderer
Version:
6.x-2.x-dev
Component:
Code
Priority:
Normal
Category:
Task
Assigned:
Issue tags:
Reporter:
Created:
4 Sep 2011 at 19:44 UTC
Updated:
4 Jan 2014 at 01:11 UTC
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Comments
Comment #1
eric_a commentedNeeds work, but let's see how we're doing.
Comment #3
eric_a commentedComment #4
eric_a commentedComment #5
eric_a commentedWe need a test for the new stuff. Maybe testing something like "10/pppppppp1p/10/9p".
So #1 broke our "8/3x1x2/2x3x1/4N3/2x3x1/3x1x2/8/8" test, which was mostly there for marked squares.
Before adding "9" and "10" I'd like to add another test first that captures some of the existing behavior. Maybe something like "ppppppp1/8".
Comment #6
eric_a commentedAfter recent refactorings, this has become a trivial change.
Comment #7
eric_a commentedPushed to 7.x-2.x and 6.x-2.x.
Comment #9
eric_a commentedAfter recent refactorings, this has become a trivial change.
And broken code was pushed still...
Comment #10
eric_a commentedPushed #9 to 8.x-2x, 7.x-2x, 6.x-2.x.
Comment #11
eric_a commentedThe last patch fixes the processing of "9" and "10" but introduces an issue when it comes to strings like "20". We don't want to try rendering "0".
Comment #12
eric_a commentedThis patch is smaller and leaves the regex and processing order alone.
Comment #13
eric_a commentedPushed #12 to 8.x-2.x, 7.x-2.x, 6.x-2.x.
Comment #14
eric_a commented