Drupal Association members fund grants that make connections all over the world.
Stripping CVS keywords
Moving things around; all content stored in the release is sample content.
Finishing up what I was working on; valid actions and action target code is available and used by the AI. I'll be retweaking things shortly to be more casual-gamey; battle will go to its own .module, an API.php will exist, etc., etc.
#352746: Hopefully this'll fix the AI creation error.
Bloodied added; colors for capabilities.
Condition blackboxed into boolean/delete/set routines.
Conditions are now special-er. Multiple conditions can be set, and they're clueTip'd into the mob's capabilities.
Descriptions added to mob capabilities; added as tooltips.
clueTip support added/required; descriptions now added to mobs.
Test dummy icon.
Logs moved to .tpl.php, box scrolled to bottom.
Initial theme work, and defense/points added.
Structure updates, more docs for mobs.
Moving AI too, for consistency's sake.
Moving content into subdirs for media storage.
Battle now runs under E_ALL and E_STRICT. Woot.
Logs can be grouped by bundles; shared uids passed correctly.
Cleaned up loads and saves.
Battles can be marked completed; winning user logged.
Mobs are no longer delete (condition: defeated). More helper functions.
Player is no longer removed from state on defeat.
Documentation. Yeah. You know I'm good for it.
Combat to Battle.
Potentially devastating reworking of the state structure.
Moving some todos into the issue queue, with @bugs inline.
Drupal is a registered trademark of Dries Buytaert.